Game: D&D 5th Edition / Tools: Google Docs. Photoshop. Dungeon Scrawl / Timeline: 8 Weeks
Premise: You and your party, tasked by Barnabas Cobblestone, must break into a museum of oddities and antiquities in order to find the fortune hidden inside.
Design Goals:
Learn the facets required for a functional tabletop role-playing game
Create an experience made for adaptive storytelling with encounter tables and loot tables, providing opportunities for interesting play
The Cobblestone Heist was created as a short campaign for my Dungeons & Dragons party. It was made referencing documentation sourced from Wizards of the Coast, including their dungeon master books. All documentation was written by me, with Dungeon Scrawl being used to create the map included within the campaign.
Hello