Platform: PC. Xbox / Engine: Creation Engine. Fallout 4 / Tools: Creation Kit. Photoshop / Timeline: 14 Weeks
Premise: Explore a new location, Boston Sewage, and engage in a combat encounter between a group of ravenous mutants and militant mercenaries.
Design Goals:
Create a play experience with enemy AI fighting one another
Design an interior space grounded in Fallout 4’s aesthetic, and level design philosophy
This level was created as a semester-long design project during my 3rd year at Sheridan College. This was an individual project with level work, scripting and asset integration done by myself. It was later uploaded with new assets and is available to download for Fallout 4 on both PC and Xbox.
Level Design Documentation was submitted as part of this deliverable. Included here are pages regarding visual references, spatial diagrams, maps for marking features of play, and a quest walkthrough.