Platform: PC. Xbox. PlayStation. Mobile. Meta Quest / Engine: Unity. Rec Room / Tools: Blockbench. Armor Paint. Photoshop
Timeline: Unreleased
Recpocalypse PVP is a free-for-all open map made for Rec Room. Players compete for consumables and weapons scattered around the map on dusty shelves and in ramshackle battlements to try and get a leg up over their competition. I wanted to stretch my legs in making a large play space that can accommodate PC, console and VR players in a movement based shooter environment, taking influence from Quake and Team Fortress 2.
Level was creating using the Rec Room in game editing tools as well as the Rec Room Studio package within Unity.
Level design and art pass was by myself with kit-bashed assets created by Polyperfect.